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Abstract

<jats:p>Time compaction theory is a general framework explaining how a brain can efficiently deal with dynamic situations occurring in, e.g., sports games. It involves a geometric representation of the time dimension, which enables effective learning and strategic action planning. The theory has recently received experimental support in humans. However, its current computational model has an important limitation: it does not account for deliberate waiting and speed modulation, behaviors ubiquitous in natural environments. This work substantially extends the original model formulation by a dimensional lifting of an n-D workspace into (n+1)-D mental space, where time remains geometrically embedded. The proposed biologically inspired computational model can generate adaptive behavior across increasingly complex situations, from navigation in everyday social environments to competitive sports. Furthermore, by actively conditioning the expected responses of other agents and stabilizing future predictions, we introduce the concept of uncertainty points in sequences of generalized cognitive maps to support the generation of adaptive strategies in interactive environments, where future prediction has a limited time horizon. Thus, we provide a mechanism for chaining short-term solutions into long-term strategies, which is illustrated by simulating the behavior of a player in a real football game.</jats:p>

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Keywords

time model environments theory situations

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