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Abstract

<jats:p>This chapter presents a comprehensive qualitative investigation into the transformative implementation of metaverse technologies combined with gamification mechanisms in Hong Kong's TVET wine education sector. Drawing on purposive interviews with 12 respondents comprising wine educators, students, technology implementers, and industry stakeholders, this study examines how immersive virtual environments create engaging, accessible, and practically relevant learning experiences in vocational wine education. The findings reveal that metaverse-gamified learning environments substantially enhance student engagement, motivation, and practical comprehension in TVET wine schools through simulated vineyard exploration, virtual wine tasting scenarios, and collaborative problem-solving challenges. However, significant barriers, including technological infrastructure constraints, content development capacity, pedagogical readiness, and cost implications, impede wider adoption.</jats:p>

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Keywords

wine tvet education virtual environments

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